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    2024-04-23

    Practice: Blinn-Phong Model

    2024-02-21

    OpenGL Pipeline

    2024-03-26

    Antialiasing and Z-Buffering

    2024-02-24

    Review of the Mathematical Foundations

    2024-03-17

    Practice: Draw Rotating Triangle

    2024-04-18

    Shading Frequencies and Pipeline

    2024-04-18

    Blinn-Phong Reflection Model

    2024-02-28

    Transformation

    2024-03-02

    Viewing Transformation

    2024-03-12

    Rasterization of Triangles

    2024-04-01

    Practice: Draw Solid Triangles and Antialiasing

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