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2024-04-23
Practice: Blinn-Phong Model
2024-02-21
OpenGL Pipeline
2024-03-26
Antialiasing and Z-Buffering
2024-02-24
Review of the Mathematical Foundations
2024-03-17
Practice: Draw Rotating Triangle
2024-04-18
Shading Frequencies and Pipeline
2024-04-18
Blinn-Phong Reflection Model
2024-02-28
Transformation
2024-03-02
Viewing Transformation
2024-03-12
Rasterization of Triangles
2024-04-01
Practice: Draw Solid Triangles and Antialiasing